Torque and Rotational Motion Tutorial

What is Torque?

Torque is a measure of how much a force acting on an object causes that object to rotate. The object rotates about an axis, which we will call the pivot point, and will label '\(O\)'. We will call the force '\(F\)'. The distance from the pivot point to the point where the force acts is called the moment arm, and is denoted by '\(r\)'. Note that this distance, '\(r\)', is also a vector, and points from the axis of rotation to the point where the force acts. (Refer to Figure 1 for a pictoral representation of these definitions.)

Torque Diagram
Figure 1: Definitions

Torque is defined as  \(\Gamma = r \times F = rF \sin (\theta)\).

In other words, torque is the cross product between the distance vector (the distance from the pivot point to the point where force is applied) and the force vector, '\(a\)' being the angle between \(r\) and \(F.\)

The cross product, also called the vector product, is an operation on two vectors. The cross product of two vectors produces a third vector which is perpendicular to the plane in which the first two lie. That is, for the cross of two vectors, \(A\) and \(B\), we place \(A\) and \(B\) so that their tails are at a common point. Then, their cross product, \(A \times B\), gives a third vector, say \(C\), whose tail is also at the same point as those of \(A\) and \(B.\) The vector \(C\) points in a direction perpendicular (or normal) to both \(A\) and \(B.\) The direction of \(C\) depends on the Right Hand Rule.

 A times B equals C
Figure CP 1: \(A \times B = C\)

If we let the angle between \(A\) and \(B\) be , then the cross product of \(A\) and \(B\) can be expressed as 

\(A \times B = A B \sin(\theta)\)

 B times A equals D
Figure CP2: \(B \times A = D\)

If the components for vectors \(A\) and \(B\) are known, then we can express the components of their cross product, \(C = A \times B\) in the following way
 
\(C_x = A_yB_z - A_zB_y\)
\(C_y = A_zB_x - A_xB_z\)
\(C_z = A_xB_y - A_yB_x\)
 
Further, if you are familiar with determinants, \(A \times B\), is 

\(A \times B = \Biggr| \begin {matrix} i \quad j \quad k \\ A_x \; A_y \; A_z \\ B_x \; B_y \; B_z \end{matrix} \Biggr|\)

Comparing Figures CP1 and CP2, we notice that 
\(A \times B = - B \times A\)

A very nice simulation which allows you to investigate the properties of the cross product is available by clicking HERE. Use the "back" button to return to this place.

 

Using the right hand rule, we can find the direction of the torque vector. If we put our fingers in the direction of \(r,\) and curl them to the direction of \(F,\) then the thumb points in the direction of the torque vector.

Question

Which direction is the torque in this diagram, with respect to the pivot point labelled \(O\)?

Figure RHR 1 Diagram of the direction of torque problem
Figure RHR 1: Diagram of Problem
 Diagram of the problem, force has been translated in order to simplify the use of the right hand rule
Figure RHR 2: Diagram of the problem, force has been translated in order to simplify the use of the right hand rule
 

Solution

Here we are assuming that the force, \(F,\) and moment arm, r vectors were originally placed 'head-to-head' (that is, \(F\) was pointing to the arrowhead of \(r,\) not at its pivot point). This is shown in Figure RHR 1. However, by translating the force vector to its position in Figure RHR 2, the use of the Right Hand Rule becomes more obvious.

Without this clarification, it is possible to interpret Figure RHR 2 as having the force vector going through the pivot point, in which case there would be no torque. This is due to the definition of the moment arm, which is the distance between the pivot point and the point where the force acts. If the force acts right on the pivot point, then \(r = 0,\) so there would be no torque. (Having a moment arm of zero would be like trying to open a door by pushing on its hinges; nothing happens because no torque has resulted from the applied force.)

Recall the use of the Right Hand Rule in torque calculations. Fingers are to point in the direction of the first vector, and are curled towards the second vector. In this case, torque is the cross product of the moment arm and torque. So the fingers would point to in the same direction as the moment arm, and are curled to the direction of the force (clockwise). The direction of your thumb is the direction of torque; in this case, torque is into the screen.

We can represent "into" and "out of" using symbols when drawing three-dimensional diagrams. The symbol for "into" is  (it's supposed to be the tail of an arrow), and for "out of" is  (this is the tip of the arrowhead).

Figure RHR 3 indicates the direction of torque using the "into" symbol (shown in blue).
Figure RHR 3: Diagram of the solved problem (resulting torque is into the screen)

 

Imagine pushing a door to open it. The force of your push (\(F\)) causes the door to rotate about its hinges (the pivot point, \(O\)). How hard you need to push depends on the distance you are from the hinges (\(r\)) (and several other things, but let's ignore them now). The closer you are to the hinges (i.e. the smaller \(r\) is), the harder it is to push. This is what happens when you try to push open a door on the wrong side. The torque you created on the door is smaller than it would have been had you pushed the correct side (away from its hinges).

Note that the force applied, \(F,\) and the moment arm, \(r,\) are independent of the object. Furthermore, a force applied at the pivot point will cause no torque since the moment arm would be zero (\(r = 0\)).

Another way of expressing the above equation is that torque is the product of the magnitude of the force and the perpendicular distance from the force to the axis of rotation (i.e. the pivot point). 

Let the force acting on an object be broken up into its tangential (\(F_{tan}\)) and radial (\(F_{rad}\)) components (see Figure 2). (Note that the tangential component is perpendicular to the moment arm, while the radial component is parallel to the moment arm.) The radial component of the force has no contribution to the torque because it passes through the pivot point. So, it is only the tangential component of the force which affects torque (since it is perpendicular to the line between the point of action of the force and the pivot point).

Tangential and radial components of force F
Figure 2: Tangential and radial components of force F

There may be more than one force acting on an object, and each of these forces may act on different point on the object. Then, each force will cause a torque. The net torque is the sum of the individual torques.

Rotational Equilibrium is analogous to translational equilibrium, where the sum of the forces are equal to zero. In rotational equilibrium, the sum of the torques is equal to zero. In other words, there is no net torque on the object.

\(\sum \tau = 0\)

Note that the SI units of torque is a Newton-metre, which is also a way of expressing a Joule (the unit for energy). However, torque is not energy. So, to avoid confusion, we will use the units N.m, and not J. The distinction arises because energy is a scalar quanitity, whereas torque is a vector.

Here is a useful and interesting interactive activity on rotational equilibrium.

Torque and Angular Acceleration

In this section, we will develop the relationship between torque and angular acceleration. You will need to have a basic understanding of moments of inertia for this section.

Moment of inertia is the rotational analogue to mass. Review the definitions as explained in your text book.

The following table contains moments of inertia for various common bodies. The 'M' in each case is the total mass of the object.

Shape Axis Equation Image
Slender Rod through center \(I = \frac {1}{12} \cdot M \cdot L^2\) illustration of axis through the center of a slender rod with length indicated
Slender Rod through end \(I = \frac {1}{3} \cdot M \cdot L^2\) Illustration of slender rod with axis through the end with length indicated
Rectangular Plane through center \(I = \frac {1}{12} \cdot M \cdot (a^2 + b^2)\) Illustration of rectangular plane with axis through the center with length and width indicated
Rectangular Plane along edge \(I = \frac {1}{3} \cdot M \cdot a^2\) Illustration of rectangular plane with axis along the edge with length and width indicated
Sphere thin-walled hollow \(I = \frac {2}{3} \cdot M \cdot R^2\) illustration of thin-walled hollow sphere with axis through center, with radius indicated
Sphere solid \(I = \frac {2}{5} \cdot M \cdot R^2\) illustration of solid sphere with axis through center, with radius indicated
Cylinder hollow \(I = \frac {1}{2} \cdot M \cdot (R_ {1^2} + R_ {o^2})\) illustration of hollow cylinder with axis through center, with radi indicated
Cylinder solid \(I = \frac {1}{2} \cdot M \cdot R^2\) illustration of solid cylinder with axis through center, with radius indicated
Cylinder thin-walled hollow \(I = M \cdot R^2\) illustration of thin-walled hollow cylinder with axis through center, with radius indicated

 

Radial and Tangential Components of Force, two dimensions
Figure 3: Radial and Tangential Components of Force, two dimensions

Imagine a force F acting on some object at a distance r from its axis of rotation. We can break up the force into tangential (\(F_{tan}\)), radial (\(F_{rad}\)) (see Figure 3). (This is assuming a two-dimensional scenario. For three dimensions -- a more realistic, but also more complicated situation -- we have three components of force: the tangential component \(F_{tan}\), the radial component \(F_{rad}\) and the z-component \(F_z\). All components of force are mutually perpendicular, or normal.)

From Newton's Second Law, \(F_{tan} = m a_{tan}\)

However, we know that angular acceleration, \(\alpha\) , and the tangential acceleration atan are related by: 
\(a_{tan} = r \alpha\)

Then,

\(F_{tan} = m r  \alpha\)

If we multiply both sides by r (the moment arm), the equation becomes

\(F_{tan} r = m r^{2 }\alpha\)

Note that the radial component of the force goes through the axis of rotation, and so has no contribution to torque. The left hand side of the equation is torque. For a whole object, there may be many torques. So the sum of the torques is equal to the moment of inertia (of a particle mass, which is the assumption in this derivation), \(I = m r^2\) multiplied by the angular acceleration, \(\alpha\).

\(\sum \tau = I\cdot \alpha\)

Figure 2 Radial, Tangential and z-Components of Force, three dimensions
Panel 4: Radial, Tangential and z-Components of Force, three dimensions

If we make an analogy between translational and rotational motion, then this relation between torque and angular acceleration is analogous to the Newton's Second Law. Namely, taking torque to be analogous to force, moment of inertia analogous to mass, and angular acceleration analogous to acceleration, then we have an equation very much like the Second Law.

Example Problem: The Swinging Door

Question

In a hurry to catch a cab, you rush through a frictionless swinging door and onto the sidewalk. The force you extered on the door was \(50N,\) applied perpendicular to the plane of the door. The door is \(1.0\;m\) wide. Assuming that you pushed the door at its edge, what was the torque on the swinging door (taking the hinge as the pivot point)?

Hints

  1. Where is the pivot point?
  2. What was the force applied?
  3. How far from the pivot point was the force applied?
  4. What was the angle between the door and the direction of force?

The pivot point is at the hinges of the door, opposite to where you were pushing the door. The force you used was \(50N,\) at a distance \(1.0\;m\) from the pivot point. You hit the door perpendicular to its plane, so the angle between the door and the direction of force was \(90\) degrees.

Since 
\(\tau = r \times F = r F \sin (\theta)\) 

Torque Quiz Diagram indicating pivot point, r = 1.0m, F = 50N
Diagram of Example Problem

then the torque on the door was:
\(\tau = (1.0m) (50N) \sin(90)\)
\(\tau = 50 N m\)

Note that this is only the magnitude of the torque; to complete the answer, we need to find the direction of torque. Using the right hand rule, we see that the direction of torque is out of the screen.