Torque Self-Test: The Right Hand Rule

Recall  \(\tau = r\times F = r F \sin \theta\)

In both diagrams (parts a and b), the force vector F can be thought of as having acted on the arrowhead of moment arm r. However, F has been translated (moved) so that the two vectors are tail-to-tail. This was done in order to simplify the problem.

Part A

In the following diagram, use the right hand rule to find the direction of torque.

Right Hand Rule Quiz Diagram 1

The direction of torque is:

  • A. into the screen
  • B. out of the screen
  • C. to the left
  • D. to the right
  • E. upwards
  • F. downwards
  • A. No. The tourque cannot be in the plane of the other two vectors.
  • B. Correct
  • C. No. The tourque cannot be in the plane of the other two vectors.
  • D. No. The tourque cannot be in the plane of the other two vectors.
  • E. No. The tourque cannot be in the plane of the other two vectors.
  • F. No. The tourque cannot be in the plane of the other two vectors.

Part B

In the following diagram, in which direction is the torque?

Right Hand Rule Quiz Diagram 2

The direction of torque is:

  • A. into the screen
  • B. out of the screen
  • C. to the left
  • D. to the right
  • E. upwards
  • F. downwards
  • A. Correct
  • B. No. Remember it is F rotated into r.
  • C. No. The tourque cannot be in the plane of the other two vectors.
  • D. No. The tourque cannot be in the plane of the other two vectors.
  • E. No. The tourque cannot be in the plane of the other two vectors.
  • F. No. The tourque cannot be in the plane of the other two vectors.

Recall that  = r x F, (or  = r F sin) and that the Right Hand Rule says that the thumb points into the direction of torque  when the fingers curl in the direction of the cross product (ie. from r to F). Furthermore, the symbol  represents a vector going into the screen, while  is a vector pointing out of the screen.

Part A

Diagram for Part A

In the first problem, you would point your fingers in the direction of r (left-ward), and 'curl' them upwards (into the direction of F). Your thumb should point into the screen. (Be sure you are using your right hand.) 

Part B

Diagram for part b

In the second problem, r points to the right, so point your fingers to the right. Now 'curl' them upwards, in the direction of F. Your thumb should point out of the screen.